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Channel: ideas – Philip van Allen
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new ecology of things class, anti-homogenous

I just wrapped up my The New Ecology of Things class at Art Center’s Media Design Program. The class addressed the design of ubiquitous, massively networked systems – i.e. emerging ecologies of things....

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the implicit web – a new trend

I just read a couple interesting posts on something called The Implicit Web which relates ideas of the Semantic Web, social computing, “clickstreams“, folksonomies, sophisticated search systems,...

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John Maeda is wrong about design

A couple days ago, RISD president John Maeda tweeted that “Design is a solution to a problem. Art is a question to a problem.” Perhaps he was kidding, but I have to object. To me, good design raises...

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It’s not a laptop, it’s a SLAB – What people are missing about the iPad

A lot of doubters are making a classic mistake in evaluating Apple’s iPad. They did the same thing after the initial announcement for the iPhone, or for that matter the Toyota Prius. The mistake is...

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Slabs, Sofducts and Bespoke Objects

An Emerging Landscape in The New Ecology of Things An updated, illustrated, and edited version of this post was published in the JohnnyHolland.org magazine about Interaction Design....

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Inner Lives, Outer Expressions – An Exploration of Object Animism

Nokia Research recently gave me a small grant to conduct a research project in Summer, 2011. Here’s the basic description: This project explores the design opportunities in objects that seem to have...

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Interaction Design & Animism

This spring’s New Ecology of Things course in the Media Design Program had the theme of animism, and explored how interaction design can utilize the natural tendency to imagine that inanimate objects...

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Dimensional Story Space

I wrote this article on interactive story telling in 1992 for a group called Interactive Expression, a group of us in the Los Angeles area who worked at Philips and other early “multimedia” companies....

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Animism as a Metaphor for Interaction Design

SIGCHI 2013 paper AniThings: Animism and Heterogeneous Multiplicity Joshua McVeigh-Schultz and I presented our paper at SIGCHI 2013 in Paris. It presents ideas and a project on using animism as a...

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The grain of the material in design

Technology as the designer’s material I would argue that the modern designer’s primary material is technology. And to effectively design and make digital things, you need to deeply understand...

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Animistic Design – A New Approach to IoT & AI

In a newly published paper, “Animistic design: how to reimagine digital interaction between the human and the nonhuman” (Digital Creativity – Special Issue: Post-Anthropocentric Creativity), my...

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Animistic Collaborators in Mixed Reality

This summer I’m conducting a research project on new approaches for AI in a Mixed Reality context. The project, extends my work with Animistic Design, but takes a different approach to AI embodiment,...

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Tools for Designing Smart, Collaborative Things

With the ability to quickly create working AI prototypes that intelligently move, see, hear and speak, designers can go beyond the cliches of AI, and bring collaborative systems into people’s lives...

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